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What Shoppers Want
Customer waiting
time isn't the only thing businesses are ignorant of. Manufacturers
and store owners often don't really know who their shoppers
are. When we did a supermarket study for a dog-food manufacturer,
we noticed that dog treats--liver-flavored biscuits and the
like--were often being picked out by children and senior citizens.
But the treats were typically stocked near the top of the
supermarket shelves, out of easy reach of their main buyers.
Our cameras caught children climbing the shelving to reach
the treats. We witnessed one elderly woman using a box of
aluminum foil to knock down her brand of dog biscuits. Once
the pet treats were moved, sales went up overnight. The matter
of retailers' not knowing who shops in their stores comes
up all the time.
Retailing
101
Retailing 101 starts with the notion that a store has three
distinct aspects: design (meaning the premises), merchandising
(whatever you put in it), and operations (whatever employees
do). These Big Three, while seemingly separate, are in fact
completely and totally intertwined, interrelated, and interdependent,
meaning that when somebody makes a decision regarding one,
a decision has been made about the other two as well. Another,
larger lesson is that if one of the Big Three is strengthened,
it takes some of the pressure off the other two. If one is
weakened, it shifts a burden onto the remaining two. This
is not a good thing or a bad thing--it just is. It's the geometry
that rules the shopping universe.
Here's an example.
The trademark of Gap and many other clothing stores is that
you can easily touch, stroke, unfold, and otherwise examine
at close range everything on the selling floor. A lot of sweaters
and shirts are sold thanks to the decision to foster intimate
contact between shopper and goods. That merchandising policy
dictates the display scheme (wide, flat tabletops, which are
easier to shop than racks or shelves). That display scheme
in turn determines how and where employees will spend their
time; all that touching means that sweaters and shirts constantly
need to be refolded and straightened and neatened. That translates
into the need for lots of clerks roaming the floor rather
than standing behind the counter ringing up sales. Which is
a big expense, but for Gap and others, it's a sound investment--the
cost of doing business. The main point is that Gap's policy
was a conscious decision.
Sometimes it's
not a decision so much as a response to a fact of life. Revlon's
merchandising must work in a variety of settings--mass merchandisers,
specialty stores, and drugstores. In drugstores, typically,
the aisles are narrow. Because of that design reality, the
dreaded "butt-brush factor"--the fact that women don't like
to be brushed or touched from behind while shopping and will
even move away from merchandise they're interested in to avoid
such touching--comes into play. Revlon's drugstore merchandising
must be clear, bold, and direct, so that women can spot the
brand name, find what they're looking for, and be on their
way as quickly as possible. If the signage and displays were
more subtle or oblique, those women would be butt-brushed
out of the aisle before they chose a single thing. That issue
comes up all the time because the people who design packaging
and merchandising materials don't spend enough time in stores,
visiting their creations where they're sold. The point here
is that whenever a decision is made regarding design, merchandising,
or operations, it should be examined closely for its furthest-reaching
implications.
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